Post by Jack of Spades on Jun 21, 2010 18:58:05 GMT -8
Seventy-Four-and-Three-Quarters years ago, a great power was sealed. This great power was Mah'rhee'thu. She was powerful enough to bend the universe around Her, to alter the personalities of others to suit Her own ideals. Every magic known and unknown to humanity was Her's to toy with. If She wished to fly, She simply did so, ignoring Her lack of wings or training. If She wanted roses, they were there. No kittens were left unattended in wells. No burglar unpunished(excepting, of course, the suave good-looking roguish types, who She occasionally took up with), no dragon unslain(except, of course, the great crystal-pink good-dragon who was Her mount). She was all-powerful and all-popular.
Obviously, it got to Her head.
The first to complain were the women who worked on the corner and saw a significant drop in business once Mah'rhee'thu had come through town. Then the housewives complained, and then their husbands.
These being peasants primarily, nobody cared.
Then the warriors and wizards started to see a significant drop in requests for work. Who hired a great barbarian to take out the goblins in the farmland when Mah'rhee'thu would do it for free? Who asked a wizard to cast a halfway decent enchantment on their sword if She could do it better?
So there was a fight.
Most of the warriors and wizards died.
Bloody battle, I must say.
(That's for another time, though. The prequel I must say, would be a good place to elaborate.)
At long last, one apprentice wizard approached Her, halfway-unread spell book in hand for reference, and stumbled up his spell so spectacularly, so completely bad, so irreparably terribly, that it just HAD to work.
And it did.
Mah'rhee'thu was turned into a spectacular cherry blossom tree that very day. Always in bloom, always beautiful. Always slightly off-putting, luring unwary travelers towards Her hilltop.
The Cult of Mah'rhee'thu formed after a while, an order comprised of females who drew power from their matron-tree. All they need do was retrieve a few flowers from Her branches and weave them into their hair. No need to worry about matching with outfits, Mah'rhee'thu was equipped with black, red, pink, white, and gold flowers. These flowers give them small bits of Her uncanny power.
In order to protect reality from these women, the remaining wizards banded together under A-auwgutht (That's August to the rest of you), the rather shell-shocked young mage who had put Her into Her slumber. These wizards generally stuck to the traditional arts, but A-auwgutht took three particularly dull young lads under his wing and trained them in the particular art of Mis-speaking.
This tradition of Mis-speaking was passed down to three new boys in time. The boys cannot speak properly, in fact, so rooted is the speech pattern in daily training.
Soon, very soon, this training will become important. The Cult is preparing their powers for an unbinding spell to free their Matron. This time it looks like they may just do it, too.
It must be understood that True Magic, the magic of wizards, is green. A very pure emerald green, in fact. The more Wild Magic of Mah'rhee'thu is Pink.
On to our cast, then:
The wizards:
Bwadwey (That's Bradley to the rest of you) waus twained en weally mispownouwncing hes vouwel souwnds. His magic casts an aqua color, and the gem in his staff and the hem of his robes reflects this. His attempts at magic causes plants to grow and animals to obey him unquestioningly, regardless of his original intentions.
R-ru-r-rue-Reuben (that's Reuben to the rest of you) w-was t-trai-trained in st-st-stu-tt-tering. His magic casts an olive color, and the gem in his staff and the hem of his robes reflects this. His attempts at magic generally summon the dead instead of doing what they were supposed to do.
Thackery (That's Zachary to the rest of you) wath thrained in tthe art of tthe lithsp. His magic casts a lime color, and the gem in his staff and the hem of his robes reflects this. His attempts allow him insight into the thoughts of others, to his own dismay, and often cause things to float about the room as well.
Priestesses to the Cult of Mah'rhee'thu:
Skylark Rozette Anamariee Starchild (but everyone calls her Skii) has the power of Earth and Wind. She is responsible for pruning the Tree and providing a shoulder for others to cry on.
Demonique Yzabelle Necrodoom Lolita Ravensblood (but everyone calls her Death) is responsible for funeral rites and generally making a big angsty deal about things. She also leads the assassins, vampires, and summons rainstorms wherever she goes. Her powers are, of course, Death related.
Aquamarine Turbulance Raincloud Ratgutter (but everyone calls her Scrat) was born in the sewer, which promptly poisoned her mother, killing her, causing her father to hate her and throw her out on the street. She is in charge of the Thieves guild. Her powers are of the psychic persuasion. (that's a pun. ha.)
Mah'rhee'thu Herself will be available after her spectacular escape from tree-dom.
The wizards and priestesses each have their own group of less-talented followers.
Currently Claimed:
Reuben: By Sandy.
We start in a Tavern. Because that's a creative place to start plots.
Obviously, it got to Her head.
The first to complain were the women who worked on the corner and saw a significant drop in business once Mah'rhee'thu had come through town. Then the housewives complained, and then their husbands.
These being peasants primarily, nobody cared.
Then the warriors and wizards started to see a significant drop in requests for work. Who hired a great barbarian to take out the goblins in the farmland when Mah'rhee'thu would do it for free? Who asked a wizard to cast a halfway decent enchantment on their sword if She could do it better?
So there was a fight.
Most of the warriors and wizards died.
Bloody battle, I must say.
(That's for another time, though. The prequel I must say, would be a good place to elaborate.)
At long last, one apprentice wizard approached Her, halfway-unread spell book in hand for reference, and stumbled up his spell so spectacularly, so completely bad, so irreparably terribly, that it just HAD to work.
And it did.
Mah'rhee'thu was turned into a spectacular cherry blossom tree that very day. Always in bloom, always beautiful. Always slightly off-putting, luring unwary travelers towards Her hilltop.
The Cult of Mah'rhee'thu formed after a while, an order comprised of females who drew power from their matron-tree. All they need do was retrieve a few flowers from Her branches and weave them into their hair. No need to worry about matching with outfits, Mah'rhee'thu was equipped with black, red, pink, white, and gold flowers. These flowers give them small bits of Her uncanny power.
In order to protect reality from these women, the remaining wizards banded together under A-auwgutht (That's August to the rest of you), the rather shell-shocked young mage who had put Her into Her slumber. These wizards generally stuck to the traditional arts, but A-auwgutht took three particularly dull young lads under his wing and trained them in the particular art of Mis-speaking.
This tradition of Mis-speaking was passed down to three new boys in time. The boys cannot speak properly, in fact, so rooted is the speech pattern in daily training.
Soon, very soon, this training will become important. The Cult is preparing their powers for an unbinding spell to free their Matron. This time it looks like they may just do it, too.
It must be understood that True Magic, the magic of wizards, is green. A very pure emerald green, in fact. The more Wild Magic of Mah'rhee'thu is Pink.
On to our cast, then:
The wizards:
Bwadwey (That's Bradley to the rest of you) waus twained en weally mispownouwncing hes vouwel souwnds. His magic casts an aqua color, and the gem in his staff and the hem of his robes reflects this. His attempts at magic causes plants to grow and animals to obey him unquestioningly, regardless of his original intentions.
R-ru-r-rue-Reuben (that's Reuben to the rest of you) w-was t-trai-trained in st-st-stu-tt-tering. His magic casts an olive color, and the gem in his staff and the hem of his robes reflects this. His attempts at magic generally summon the dead instead of doing what they were supposed to do.
Thackery (That's Zachary to the rest of you) wath thrained in tthe art of tthe lithsp. His magic casts a lime color, and the gem in his staff and the hem of his robes reflects this. His attempts allow him insight into the thoughts of others, to his own dismay, and often cause things to float about the room as well.
Priestesses to the Cult of Mah'rhee'thu:
Skylark Rozette Anamariee Starchild (but everyone calls her Skii) has the power of Earth and Wind. She is responsible for pruning the Tree and providing a shoulder for others to cry on.
Demonique Yzabelle Necrodoom Lolita Ravensblood (but everyone calls her Death) is responsible for funeral rites and generally making a big angsty deal about things. She also leads the assassins, vampires, and summons rainstorms wherever she goes. Her powers are, of course, Death related.
Aquamarine Turbulance Raincloud Ratgutter (but everyone calls her Scrat) was born in the sewer, which promptly poisoned her mother, killing her, causing her father to hate her and throw her out on the street. She is in charge of the Thieves guild. Her powers are of the psychic persuasion. (that's a pun. ha.)
Mah'rhee'thu Herself will be available after her spectacular escape from tree-dom.
The wizards and priestesses each have their own group of less-talented followers.
Currently Claimed:
Reuben: By Sandy.
We start in a Tavern. Because that's a creative place to start plots.