Post by Litharia on May 6, 2010 9:42:47 GMT -8
The Book of Shapeshifters
Government
1. The entire species is ruled jointly by an alpha male and female.
2. The two alphas are usually mates, but this is not a rule.
3. One must challenge an alpha to a fight in order to depose that alpha.
4. The keeper of the island is chosen by the alphas to watch over Shifter Island.
5. Vagabond shifters in The City usually offer their loyalty to the king of thieves.
6. The king of thieves and the alphas typically cooperate with each other and pay their own respects.
7. That king of thieves offers protection to his people in exchange for payment. No major crimes may be carried out with his permission.
8. The alphas make all decisions that concern their species as a whole. Beyond that, decisions are left to the individual.
Spirituality
1. Shapeshifters believe in the balance just as the fae do.
2. Unlike the fae, the shifters do not worship the gods. They prefer to pay homage to the earth itself.
3. When they kill, they give thanks to the life that was taken.
4. Shapeshifters tend to be very superstitious.
5. There are star readers among the species who make predictions based on the positions of the stars and planets.
6. There are also card readers who make predictions based off of pictures hand drawn onto cards; tarot.
7. The full moon in February is a fertility festival. New couples come together, older couples renew their relationships. Women weave flowers in their hair. Clothing is always optional. Matchmaking games are held.
8. The full moon in October is celebrated by friendly competition. Competitors are usually male, but there is no rule saying females can’t compete.
Culture
1. Considered traitorous by the fae, pathetic by the humans, and weak by the demons, shapeshifters are forced to stick together or else be completely alone.
2. About half of them make their home on Shifter Island, which is relatively safe for them.
3. The other half become hired help, thieves, and rogues of some sort…usually living in the City of Thieves.
4. Even loners tend to stick up for their own species if the situation calls for it.
5. Very gypsy-like, shifters tend to dislike living in one place for too long.
6. Many are fascinated by fortune telling, but very few actually know how to do it. Some simply pretend so that they may trick unsuspecting humans into parting with their coin.
7. Shifters are highly adaptive. They can live in a human city as easily as they can the wild.
8. The shifters react to their cruel world by laughing. Many are tricky little pranksters.
Biology
1. All shifters have a human form and a true form.
2. At fifty posts, they learn a half form as well. The half form is human with attributed of their true form.
3. Magic and abilities may only be used in their true form or half form.
4. Young shifters change into their true form during the full moon and when they are injured. That is all. If a shifter bites a human during the full moon, that human will become a shifter.
5. When a shifter hits puberty, they may shift at will.
6. At 400 posts, the shifter may break the curse of the moon and have complete control over shifting.
7. Shifting feels good. Amazingly good, actually. It hurts, but the overwhelming ecstasy that accompanies that pain is extraordinarily powerful.
8. A shifter’s human form will always show some subtle hint of their true form. This could be a slight tint to their hair, a strange eye shape, a hardly visible striped pattern on the skin, or anything else that is barely noticeable.
The Shapeshifter Laws
1. Do not betray the species.
2. Do not complain or hesitate if an alpha gives you an order. Obey or challenge the alpha. Choose.
3. Respect your territory for the life it provides for you.
4. Respect the territory of another pack or lone shifter for the life it provides them.
5. Do not imprison the dead by holding them to earth with your grief. Let them be reborn in peace.
6. Never abandon a child, no matter what species.
7. Do not keep slaves, for we are a free people.
8. Do not enter the Mound or the Ice Castle.
The Breeds of the Shapeshifters
Wind Sprites
1. When designing a sprite’s true form, keep in mind the raw element of that sprite. Silver wind, blue skies, yellow lightning, gray-green storm clouds, etc.
2. Any natural hair color is possible in human form.
3. In human form, a wind sprite will either have blue eyes or gray eyes.
4. Skin color will either be fair, mocha, or ivory in human form.
5. The average height of a wind sprite is 5’6.
6. In their true forms, they have a solid appearance but a gaseous body. Solid weapons will not hurt them without the aid of magic.
7. Sprites have large, almond shaped eyes in their true forms.
8. Wind sprites have elemental magic relating to air.
Fire Sprites
1. When designing a sprite’s true form, keep in mind the raw element of that sprite. Red embers, orange flame, blue heat, gray-black soot, etc.
2. Any natural hair color is possible in human form.
3. In human form, a fire sprite will always have blue eyes.
4. Skin color will always be mocha in human form.
5. The average height of a fire sprite is 5’10.
6. In their true forms, they have a solid appearance but a gaseous body. Solid weapons will not hurt them without the aid of magic.
7. Sprites have large, almond shaped eyes in their true forms.
8. Fire sprites have elemental magic relating to fire.
Water Sprites
1. When designing a sprite’s true form, keep in mind the raw element of that sprite. Blue oceans, white frost, gray rain, brown marshland, etc.
2. Brown, black, and red are the possible hair colors while in human form.
3. In human form, any natural eye color is possible.
4. Skin color will either be ivory or mocha in human form.
5. The average height of a fire sprite is 5’3.
6. In their true forms, they have a solid appearance but a gaseous body. Solid weapons will not hurt them without the aid of magic.
7. Sprites have large, almond shaped eyes in their true forms.
8. Water sprites have elemental magic relating to water.
Earth Sprites
1. When designing a sprite’s true form, keep in mind the raw element of that sprite. Green leaves, brown earth, magenta flowers, amethyst stone, etc.
2. Brown, black, and red are the possible hair colors while in human form.
3. In human form, any natural eye color is possible.
4. Skin color will either be olive or fair in human form.
5. The average height of a fire sprite is 5’3.
6. In their true forms, they have a solid appearance but a gaseous body. Solid weapons will not hurt them without the aid of magic.
7. Sprites have large, almond shaped eyes in their true forms.
8. Earth sprites have elemental magic relating to earth.
Angelic Celestials
1. All angelic celestials have golden feathered wings in their true forms. These wings cannot carry them higher than the forest trees and they cannot carry more than the weight of a cat while flying.
2.Red, black, and blonde are the possible hair colors for this species. Hair color may change between forms.
3. Blue, green, and brown are the possible eye colors for this species. Eye color may change between forms.
4. All angelic celestials have mocha skin in both forms.
5. The average height of an angelic celestial is 5’9.
6. The features of an angelic celestial tend to be strong and harsh.
7. A popular weapon choice among this breed is the broadsword.
8. Angelic celestials have ambient magic connected to the force of life.
Pure Celestials
1. All pure celestials have white feathered wings in their true forms. These wings cannot carry them higher than the forest trees and they cannot carry more than the weight of a cat while flying.
2.Blond, brown, and black are the possible hair colors for this species. Hair color may change between forms.
3. Blue, green, and brown are the possible eye colors for this species. Eye color may change between forms.
4. All pure celestials have mocha or olive skin. The shade of the skin can, in some cases, change between forms.
5. The average height of a pure celestial is 5’9.
6. The features of a pure celestial tend to be innocent and sweet.
7. A popular weapon choice among this breed is the bow.
8. Pure celestials have ambient magic connected to the force of light.
Fallen Celestials
1. All fallen celestials have midnight blue feathered wings in their true forms. These wings cannot carry them higher than the forest trees and they cannot carry more than the weight of a cat while flying.
2.Brown and blonde are the possible hair colors for this species. Hair color may change between forms.
3. Brown and black are the possible eye colors for this species. Eye color may change between forms.
4. All natural skin colors are possible in this breed. The shade of the skin can, in some cases, change between forms.
5. The average height of a fallen celestial is 6’0.
6. The features of a fallen celestial tend to be soft and often brooding or sad.
7. A popular weapon choice among this breed is the whip.
8. Fallen celestials have ambient magic connected to the force of spirit.
Tainted Celestials
1. All tainted celestials have black feathered wings in their true forms. These wings cannot carry them higher than the forest trees and they cannot carry more than the weight of a cat while flying.
2.Brown, blonde, and red are the possible hair colors for this species. Hair color may change between forms.
3. Blue and amethyst are the possible eye colors for this species. Eye color may change between forms.
4. All natural skin colors are possible in this breed. The shade of the skin can, in some cases, change between forms.
5. The average height of a tainted celestial is 5’3.
6. The features of a tainted celestial tend to be cruel and cold.
7. A popular weapon choice among this breed is the battle axe.
8. Tainted celestials have ambient magic connected to the force of darkness.
Avian Werebeasts
1. All werebeasts start out with one animal form. With time, Fate may award you with additional forms.
2.By some strange genetic twist, all avian werebeasts have brown hair in human form.
3. All natural eye colors are possible for this breed.
4. All natural skin colors are possible for this breed.
5. The average height of an avian werebeast is 5’8.
6. Werebeasts cannot talk to animals, even in their true forms, without an ability that says they can. At best, they simply have a better understanding of animal body language.
7. The diet of any werebeast matches the animal of its true form.
8. Avian werebeasts have animal magic connected to birds.
Reptilian Werebeasts
1. All werebeasts start out with one animal form. With time, Fate may award you with additional forms.
2.Blonde, red, and black are the possible hair colors for this breed.
3. All natural eye colors are possible for this breed.
4. All natural skin colors are possible for this breed.
5. The average height of a reptilian werebeast is 5’10.
6. Werebeasts cannot talk to animals, even in their true forms, without an ability that says they can. At best, they simply have a better understanding of animal body language.
7. The diet of any werebeast matches the animal of its true form.
8. Reptilian werebeasts have animal magic connected to reptiles.
Aquatic Werebeasts
1. All werebeasts start out with one animal form. With time, Fate may award you with additional forms.
2.Brown and blonde are the possible hair colors for this breed.
3. Blue, brown, and odd (one blue eye and one brown eye) are the possible eye colors for this breed.
4. Mocha, olive, and ivory are the possible skin colors for this breed.
5. The average height of an aquatic werebeast is 5’11.
6. Werebeasts cannot talk to animals, even in their true forms, without an ability that says they can. At best, they simply have a better understanding of animal body language.
7. The diet of any werebeast matches the animal of its true form.
8. Aquatic werebeasts have animal magic connected to aquatic creatures.
Mammalian Werebeasts
1. All werebeasts start out with one animal form. With time, Fate may award you with additional forms.
2.Brown, red, and black are the most common hair colors. Golden blonde is possible only if it matches the fur color of the true form.
3. All natural eye colors are possible for this breed.
4. Ivory, fair, and mocha are the most common skin shades. Golden brown is possible when paired with golden hair.
5. The average height of a mammalian werebeast is 5’6.
6. Werebeasts cannot talk to animals, even in their true forms, without an ability that says they can. At best, they simply have a better understanding of animal body language.
7. The diet of any werebeast matches the animal of its true form.
8. Mammalian werebeasts have animal magic connected to mammals.
Philosophic Terrkas
1. These creatures are never without the tools they need for scholarly work! They can shift body parts and strands of hair into quills, jars of ink, parchment, magnification lenses, and anything else they might need that relates to that field. Should an object not connected to their body be separated from them, it will revert back to its original form.
2.Terrkas are very colorful creatures and often have hair and eyes streaked with many different colors while in their true forms. The true form of a terrka comes in so many shapes and sizes, your imagination is the limit! The only rule is that they are always bright and never dark.
3. All philosophic terrkas have red hair in human form.
4. Blue and gray are the possible eye colors for this breed while in human form.
5. All natural skin colors are possible for this breed.
6. The average height of a philosophic terrka is 5’0.
7. Terrkas generally have slight, graceful bodies with an androgynous frame.
8. Philosophic terrkas have skilled magic connected to the scholarly arts.
Battle Terkkas
1. These creatures are never without the tools they need for battle! They can shift body parts and strands of hair into knives, hammers, axes, swords, and anything else they might need that relates to that field. Should an object not connected to their body be separated from them, it will revert back to its original form.
2.Terrkas are very colorful creatures and often have hair and eyes streaked with many different colors while in their true forms. The true form of a terrka comes in so many shapes and sizes, your imagination is the limit! The only rule is that they are always bright and never dark.
3. All battle terrkas have brown, black, or red hair in human form.
4. All natural eye colors are possible for this breed while in human form.
5. All natural skin colors are possible for this breed.
6. The average height of a battle terrka is 4’11.
7. Terrkas generally have slight, graceful bodies with an androgynous frame.
8. Battle terrkas have skilled magic connected to the battle arts.
Bardic Terrkas
1. These creatures are never without the tools they need for barding! They can shift body parts and strands of hair into masks, lyres, flutes, wooden swords, and anything else they might need that relates to that field. Should an object not connected to their body be separated from them, it will revert back to its original form.
2.Terrkas are very colorful creatures and often have hair and eyes streaked with many different colors while in their true forms. The true form of a terrka comes in so many shapes and sizes, your imagination is the limit! The only rule is that they are always bright and never dark.
3. All bardic terrkas have brown hair in human form.
4. This breed will always have blue eyes while in human form.
5. Fair, ivory, and olive are the possible skin colors for this breed.
6. The average height of a bardic terrka is 5’6.
7. Terrkas generally have slight, graceful bodies with an androgynous frame.
8. Bardic terrkas have skilled magic connected to the entertainment arts.
Crafter Terrkas
1. These creatures are never without the tools they need for crafting! They can shift body parts and strands of hair into knives, magnification lenses, hammers, sewing needles, and anything else they might need that relates to that field. Should an object not connected to their body be separated from them, it will revert back to its original form.
2.Terrkas are very colorful creatures and often have hair and eyes streaked with many different colors while in their true forms. The true form of a terrka comes in so many shapes and sizes, your imagination is the limit! The only rule is that they are always bright and never dark.
3. All natural hair colors are possible in human form.
4. This breed will always have brown eyes while in human form.
5. This breed will always have mocha skin.
6. The average height of a crafter terrka is 4’6, making them among the shortest sentient beings in Litharia.
7. Terrkas generally have slight, graceful bodies with an androgynous frame.
8. Crafter terrkas have skilled magic connected to the crafting arts.
The Magical Abilities of the Shapeshifters
To create a new ability for the list, PM an admin with the following:
Breed:
Ability Name:
Ability Description:
Post Count Necessary:[/center]
Wind Sprites
At character creation, choose one of the following:
Wind Focus: The user can tell the direction of wind and the speed.
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Fire Sprites
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Water Sprites
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Earth Sprites
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Angelic Celestials
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Pure Celestials
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Fallen Celestials
At character creation, choose one of the following:
Mental Shield: No one can read emotions or thoughts from this character unless they have an ability that gives them that power AND they have a higher post count.
Star Gazer: Gives the user the ability to see the future in the stars. For every fifty posts, the user may glean one fact per night.
At 50 posts, choose one of the following:
Dreamwalk: The user may slip into the dreams of anyone they have met. This ability will fail if the target has a counter ability and a higher post count.
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Tainted Celestials
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Avian Werebeasts
At character creation, choose one of the following:
Eyes of the Hawk: Gives much better eyesight for distances, detail, and color. Allows the user to catch the minute things they would have missed.
At 50 posts, choose one of the following:
Light as a Feather: Doubles the user's speed and balance when in use.
At 100 posts, choose one of the following:
Talk to Birds: Allows the user to talk with, though not control, the particular bird species he or she transforms into.
At 150 posts, choose one of the following:
Command Birds: Allows the user to command a bird to aid in an action.
At 200 posts, choose one of the following:
Eagle's Dive: Allows the user to fall from a great height without death, provided the user is not distracted. Will not work from heights beyond 75 meters. Injuries become more common as the user nears the maximum height.
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
Vulture Sense: The user can tell if a character in the vicinity is close to death.
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Reptilian Werebeasts
At character creation, choose one of the following:
Heightened Hearing: Multiplies the character's hearing ability by two.
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Aquatic Werebeasts
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Mammalian Werebeasts
At character creation, choose one of the following:
Swift: Gives the character superior speed and reflexes. The character will be faster than characters without this ability. If faced with other characters with this ability, the character with the higher post count wins.
Heightened Hearing: Multiplies the character's natural hearing ability by two.
At 50 posts, choose one of the following:
Enhanced Hearing: Amplifies natural hearing by four. Allows the ability user to hear over a longer range in distance, lower and higher frequencies, and quieter noises.
Canidae Speech: Allows the user to speak with animals within the family Canidae.
At 100 posts, choose one of the following:
Enduring Endurance: Triples the character's ability to endure blood loss, harsh weather, muscle strain, and hunger.
At 150 posts, choose one of the following:
Moon Vision: Allows the user to see as well in night as they do in the day.
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Philosophic Terrkas
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Battle Terrkas
At character creation, choose one of the following:
Perfect Aim: So long as the target is still and the wind is fair, the character will never miss. If the target is moving or the wind is strong, the character with the higher post count wins. If the target has no post count, the target gets hit.
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Bardic Terrkas
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Crafter Terrkas
At character creation, choose one of the following:
Magic Cloth: Cloth spontaneously grows from the body, usually the back, and will remain cloth when removed. The kind of cloth changes at will, and can become any cloth or thread the shifter has come in physical contact with.
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
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