Post by Litharia on May 5, 2010 20:44:00 GMT -8
The Book of Daemons
Government
1. The daemons are loosely ruled by a daemon lord.
2. The daemon lord chooses his or her own deputy.
3. The strongest fighter and the eldest daemon hold positions as advisers to the daemon lord.
4. The daemon lord and the strongest fighter can be challenged at any time.
5. All disputes are settled with a fight. The terms of the fight are decided beforehand. It could be to first blood, third blood, surrender, or death.
6. Lawbreakers must fight the daemon lord to the death. Should they attempt to run, a blood hunt will be called.
7. The daemon lord is responsible for the species as a whole, not for the individual.
8. Respect is not required, though direct insults may be taken as a challenge.
Spirituality
1. Because they come from the Dream Land, daemons have no loyalty to the Litharian gods.
2. Many of them are Atheistic, or they simply do not care to acknowledge the fae gods.
3. Each daemon is free to determine their own code of morality.
4. Daemons do not celebrate any holidays, though they may celebrate the death date of someone they cared about.
5. Daemons do not care about the sacred balance of the fae. The strong survive and the weak die.
6. Daemons are very proud and rarely, if ever, show submission to another.
7. Fights for dominance are not uncommon. In those circumstances, the loser must obey the winner until he or she is able to best them in a freedom fight. This is a ritual often performed between students and their mentors. Freedom fights are not dominance fights, they are only meant to release the submissive daemon from their dominant master.
8. Any slave may earn freedom by challenging their master to a fight.
Culture
1. Daemons like it rough. That applies to all aspects of their life.
2. Most daemons would not be caught dead in fae clothing. Human or shifter clothing is a possibility, however. It is much less feminine.
3. Daemons are often given to vices like lust, pride, and wrath. Most of them see nothing wrong with this.
4. All of them are fond of stories, especially epic stories of their homeland. If you want to see the gentle side of a daemon, tell it a story.
5. A daemon will only take a prisoner as a slave. Other than that, prisoners are useless to them.
6. Most daemons prefer to keep a neutral stance when it comes to the war. They don’t want to be on the losing side of a battle they care little about.
7. Once a daemon pledges loyalty, they tend to hold to it forever. Loyalty pledges are extremely rare and very powerful.
8. Daemons are independent creatures that like to do things for themselves. If they have a slave, it is usually there for entertainment.
Biology
1. All daemons have shining eyes, fangs, and claws.
2. Daemons are weakened by sunlight, for there is no sun in the Dream Land. Sun will drain them, burn them, and after a while it will kill them as well.
3. Should a daemon drain a human to the brink of death, then feed the human its own blood, that human will become like that daemon.
4.Daemons take their energy directly from the land around them. They only need to feed to replenish.
5. Daemons cannot see in completely darkness, but they can see perfectly in the smallest bit of light.
6. The claws and fangs of a daemon are as strong as a dagger blade and almost as sharp.
7. Daemons do not sweat and have no scent other than the pheromones they produce when feeling lust. These pheromones are strong and can be smelt by fae, shifters, and subconsciously by humans.
8. All daemons have fantastic control over their facial expressions, making them very hard to read.
The Daemon Laws
1. Do not beg. You will be denied.
2. If you have a problem, fight it out. If it’s not worth a fight, get over it.
3. Do not let a child starve. Teach them how to survive. They are our future and must be raised accordingly.
4. Do not bring a non-daemon into Dream Land without permission from a leader.
5. If you lose a dominance fight, accept your loss with pride and good will. To do otherwise is to call a blood hunt upon yourself.
6. Do not bother the fae while in their territory. This land belonged to them first.
7. Any creature that enters your territory is yours to do with as you will. Likewise, any creature you bring into the tunnels (after gaining permission) belongs to you.
8. The daemon lord holds dominion over all daemon territories. Obey the daemon’s lords rulings or challenge the position.
The Blood of the Daemons
Wind Elementals
1. Wind elementals feed off of wind.
2. They tend to be mixed with colors of silver and gold. Either they will have silver eyes and hair with golden skin or golden eyes and hair with silver skin.
3. Their hair tends to be worn long and is often moving, even when there is no wind. It will lay flat if they are out of energy.
4. The skin of a wind elemental has an ethereal quality and can, by some odd trick of the moonlight, seem slightly translucent.
5. The average height of a wind elemental is 5’4.
6. Their bodies are often thin and skeletal and may appear oddly stretched.
7. Wind elementals can’t stand being underground. The lack of free flowing wind will quickly drain them. They can starve.
8. Wind elementals have elemental magic relating to air.
Fire Elementals
1. Fire elementals feed off of fire.
2. They tend to be mixed with colors of red and black. Either they will have red eyes and hair with black skin or black eyes and hair with red tinted skin.
3. Their hair tends to be worn medium-short and is often spiked.
4. The skin of a fire elemental has a cracked and burned quality to it and may often be very warm to the touch.
5. The average height of a wind elemental is 5’1.
6. Their bodies are often broad shouldered and strong.
7. Fire elementals can’t stand being in water. It cools down their body temperature to dangerous degrees.
8. Fire elementals have elemental magic relating to fire.
Water Elementals
1. Water elementals feed off of water.
2. They tend to be mixed with colors of blue and white. Either they will have blue eyes and hair with white skin or white eyes and hair with blue tinted skin.
3. Their hair tends to be elaborately styled, though the length and specific styles vary tremendously.
4. The skin of a water elemental may glitter in the moonlight.
5. The average height of a wind elemental is 4’11.
6. Their bodies are sinewy and rubbery, much like a seal.
7. Water elementals can’t stand being in extreme heat. It dries out their skin and causes it to crack and bleed.
8. Water elementals have elemental magic relating to water.
Earth Elementals
1. Earth elementals feed off of the earth.
2. They tend to be mixed with colors of green and purple. Either they will have green eyes and hair with purple tinted skin or purple eyes and hair with green tinted skin.
3. Their hair tends to be wild, strung with feathers, twigs, bones, and shiny things.
4. The skin of an earth elemental may have a marbled, swirled, striped, or spotted texture.
5. The average height of a wind elemental is 5’7.
6. Their bodies are wiry and strong, very cat-like in movement.
7. Earth elementals can’t stand being in extreme heights. It makes them feel disoriented and deprives them of the earth’s life giving pulse. They may even starve.
8. Earth elementals have elemental magic relating to earth.
Sanguine Vampire
1. Sanguines must drink the blood of living creatures to survive.
2. All sanguines have pale white skin.
3. Any natural hair color is possible.
4. Any natural eye color is possible, including (in rare cases) red and amethyst.
5. The average height for a vampire is 5’1. This is because sanguines stop growing at an early age, making them all appear extraordinarily young. Obviously, this excludes humans who were changed. The same is true for all daemons.
6. Most sanguines have an innocent appearance.
7. It is not uncommon for sanguines to keep blood slaves. They may also torture these slaves if they have a sadistic streak.
8. Sanguines have ambient magic connected to the force of life. Contrary to popular superstition, sanguines are not “undead”. They are living creatures.
Succubus/Incubus Vampires
1. Succubi (female) and incubi (male) feed off of sexual energy.
2. All succubi and incubi have pale white skin.
3. Any natural hair color is possible.
4. Any natural eye color is possible, including (in rare cases) red and amethyst.
5. The average height for a succubus or incubus is 5’4. This is because succubi and incubi stop growing at an early age, making them all appear somewhere in their teens. Obviously, this excludes humans who were changed. The same is true for all daemons.
6. Most succubi and incubi give off a bad girl/boy feel. They tend to be rebellious and live life on edge. They will tempt you to do the same.
7. It is not uncommon for vampires them to keep slaves. Although they are less sadistic than the average vampire, they are very dominant creatures and enjoy their toys.
8. Succubi and incubi have ambient magic connected to, of all things, light. Do not be fooled by its tempting beauty!
Icarus Vampires
1. Icari feed off of a creature’s spirit.
2. All icari have pale white skin.
3. Any natural hair color is possible.
4. Any natural eye color is possible, including (in rare cases) red and amethyst.
5. The average height for an icarus is 5’6. Obviously, this excludes humans who were changed. The same is true for all daemons.
6. Some icari have black feathered wings. The wings are often molting and tattered looking. They can fly no higher than fifty feet and cannot carry more than fifty pounds.
7. It is not uncommon for icari to keep multiple slaves. If used for feeding, these slaves will wither away with time as their spirit fades out of existence.
8. Icari have ambient magic connected to death.
Nosferatu Vampires
1. Nosferatu feed off of life. They feed by stealing days of a living creature’s lifespan. Each day they tale is an entire day’s worth of food for them. They cannot hold more than a week at a time.
2. All Nosferatu have pale white skin.
3. Any natural hair color is possible. Nosferatu generally have very thin hair if they have hair at all. Sometimes it even grows in random clumps.
4. Any natural eye color is possible, including (in rare cases) red and amethyst.
5. The average height for an icarus is 5’4. Obviously, this excludes humans who were changed. The same is true for all daemons.
6. Nosferatu are rarely considered pretty. Not unless you think decrepit skeletons are pretty.
7. It is not uncommon for Nosferatu to keep slaves. They tend to be kinder to their slaves than the others, however, and allow their property to do what it wants so long as they uphold their slave duties (which is usually no more than being ready at dinner time). Their slaves tend to age faster due to the amount of life sucked away from them.
8. Nosferatu have ambient magic connected to darkness.
Avian Demon
1. These demons have wings. The wings cannot carry them higher than fifty feet and they are unable to carry more than fifty pounds while flying.
2. Skin is usually fair and pinkish in hue.
3. Hair may come in any color associated with birds, and may also be threaded through with feathers. It may even consist only of feathers.
4. Eye color may be black, amber, blue, and sometimes green.
5. The average height of an avian demon is 5’1.
6. The diet of an avian demon depends on the bird it takes after. Most are carnivorous. Seed eaters are extraordinarily rare and looked down upon by the others.
7. Avian demons are known for their cunning tricks and sadistic nature.
8. Avian demons have animal magic connected to birds.
Reptilian Demon
1. These demons have been hunted by humans for their skin. It fetches a high price.
2. Skin may be covered in scales, may have patches of scales, and may have horny protrusions in certain places. The color of the skin and scales is commonly brown, green, white, or black. All colors are possible with the exception of pink, magenta, lavender, and bright purple.
3. Hair may come in any color, but is usually close to the skin or scale color or will match in some way.
4. Eye color may be black, amber, blue, and sometimes green.
5. The average height of a reptilian demon is 4’9.
6. Reptilian demons are always carnivores. Non meat can make them feel sick.
7. These demons are known for their sharp wit. They are also very sensual dancers.
8. Reptilian demons have animal magic connected to reptiles.
Mammalian Demon
1. These demons often have animal ears of a particular mammal.
2. The skin is usually fair, but all human colors are possible. Gray and black are possible, but rare.
3. Hair may come in any natural color including white and gray.
4. Eye color may be green, hazel, amber, blue (sometimes) and very rarely may be odd (one blue and one green or amber).
5. The average height of a mammalian demon is 4’9.
6. Mammalian demons have varied diets. Most are omnivores.
7. These demons are known for their athletic grace and tracking skills.
8. Mammalian demons have animal magic connected to mammals.
Aquatic Demon
1. These demons often have rubbery skin and frightening eyes.
2. The skin may come in any color. Darker colors (blacks, browns, grays, certain shades of blues) are considered more attractive.
3. Hair color always matches skin color.
4. Eye color may be white, gray, blue, or (most common) black.
5. The average height of a mammalian demon is 5’0.
6. Mammalian demons have varied diets. Many are carnivores. Algae eaters are considered to be weak.
7. These demons are known for their flexibility and swimming speed. Oddly, they tend to be good climbers as well.
8. Aquatic demons have animal magic connected to aquatic creatures.
Philosophic Golem
1. These creatures do not feel pain. This is a double edged sword. On the one hand, they can keep going while wounded. On the other hand, they tend not to notice fatal or permanent injuries.
2. Philosophic golems are made from white marble. Their skin is cold and hard, just malleable enough for them to move.
3. Hair color is usually white, black, silver, or blonde. Any other color is considered an enigma, but it is possible.
4. Eye color is usually white, silver, blue, or black.
5. Average height for a philosophic golem is 5’10.
6. These golems make excellent teachers and spies.
7. They tend to be cold and distant, paying little heed to emotions.
8. Philosophic golems have magical skill revolved around the scholarly arts.
Battle Golems
1. These creatures do not feel pain. This is a double edged sword. On the one hand, they can keep going while wounded. On the other hand, they tend not to notice fatal or permanent injuries.
2. Battle golems are made from red clay. It may appear cracked or burnt, but it is just as sturdy as the skin of other golems.
3. Hair color is usually red, black, brown, or any combination of the three.
4. Eye color is usually red, green, black, or hazel.
5. Average height for a battle golem is 5’7. But don’t let that fool you! These things can seriously pack a punch.
6. These golems make excellent warriors and guards.
7. They tend to be passionate and temperamental.
8. Battle golems have magical skill revolved around the battle arts.
Bardic Golem
1. These creatures do not feel pain. This is a double edged sword. On the one hand, they can keep going while wounded. On the other hand, they tend not to notice fatal or permanent injuries.
2. Bardic golems are made from stone, usually moonstone. It tends to glitter, shimmer, or change colors when hit by the light.
3. Hair color is usually black, though other natural colors are possible. Brown is extremely rare. No matter what shade, it is always beautiful.
4. Eye color is usually black, blue, gold, or odd (one black and one blue or gold). They are always striking.
5. Average height for a bardic golem is 6’2.
6. These golems make excellent painters and storytellers.
7. Bardic golems are the kindest of all the daemons as well as the most accepting.
8. Bardic golems have magical skill revolved around the entertainment arts.
Crafter Golem
1. These creatures do not feel pain. This is a double edged sword. On the one hand, they can keep going while wounded. On the other hand, they tend not to notice fatal or permanent injuries.
2. Crafter golems are made from polished wood, usually oak. It is malleable, but hard to the touch.
3. Hair color is usually brown, auburn, gold, or green.
4. Eye color is usually green or hazel. Other colors are possible, but rare.
5. Average height for a battle golem is 5’5.
6. These golems make excellent artisans and carpenters.
7. Crafter golems are standoffish and gruff. They are very neutral because they tend to care about nothing but their work and occasionally their family.
8. Crafter golems have magical skill revolved around the crafting arts.
The Magical Abilities of the Daemons
To create a new ability for the list, PM an admin with the following:
Kith:
Ability Name:
Ability Description:
Post Count Necessary:[/center]
Wind Elementals
At character creation, choose one of the following:
Wind Whisper: Enhances the character's hearing by allowing them to hear bits of sound carried by the wind.
At 50 posts, choose one of the following:
Twister Shield: A shield made of quickly spinning wind will surround the user and up to one other person. The shield will last eight posts before using up all of the user's energy. Someone with a counter ability can overcome the shield if they have a higher post count.
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
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At 250 posts, choose one of the following:
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At 300 posts, choose one of the following:
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At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Fire Elementals
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
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At 150 posts, choose one of the following:
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At 200 posts, choose one of the following:
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At 250 posts, choose one of the following:
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At 300 posts, choose one of the following:
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At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Water Elementals
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
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At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
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At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Earth Elementals
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
Earth Mother: Allows the character to teleport to a safe haven. The haven contains all things necessary for survival and looks however the daemon wishes it to look. Somewhere there will be a window where they can see what is happening back in Litharia. When they leave their haven, they will turn up in the same place they left. This ability will take a month to recharge after use.
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Sanguine Vampires
At character creation, choose one of the following:
Mating Call: Makes all characters within a ten foot radius of the vampire immediately desire sex for the purpose of creating life. Only those with a higher post count AND a counter ability of some kind are unaffected.
Quick Healer: The character heals twice as fast.
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Succubus/Incubus Vampires
At character creation, choose one of the following:
Instinct: Allows the character to instinctively tell friend from foe.
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
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At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Icarus Vampires
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
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At 250 posts, choose one of the following:
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At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Nosferatu Vampires
At character creation, choose one of the following:
Life Drain: Allows the character to drain just enough life from an opponent to either momentarily drain them or to heal small wounds.
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Avian Demon
At character creation, choose one of the following:
Lullaby: By singing, the character may calm down others. This is most effective on children, but will work on adults so long as they do not wish your character ill.
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Reptilian Demon
At character creation, choose one of the following:
Guile: Super stealth. When sneaking, the user may only be detected by a creature with a higher post count and a counter ability.
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Mammalian Demon
At character creation, choose one of the following:
Stealth: Increases the ability to not be seen, smelled, or heard. Countered by a higher post count with a counter ability.
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Aquatic Demon
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Philosophic Golem
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Battle Golem
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Bardic Golem
At character creation, choose one of the following:
Natural Beauty: All creatures attracted to the gender of the user will find the user attractive (they can counter if they have a higher post count combined with an ability that prevents mind control). Creatures not attracted to the user's gender will find the user attractive if they have a lower post count.
At 50 posts, choose one of the following:
Wicked Charm: Those with whom the user speaks are easily charmed and swayed. To counter, the listener must have a higher post count and a counter ability.
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
Crafter Golem
At character creation, choose one of the following:
No abilities exist for this level yet!
At 50 posts, choose one of the following:
No abilities exist for this level yet!
At 100 posts, choose one of the following:
No abilities exist for this level yet!
At 150 posts, choose one of the following:
No abilities exist for this level yet!
At 200 posts, choose one of the following:
No abilities exist for this level yet!
At 250 posts, choose one of the following:
No abilities exist for this level yet!
At 300 posts, choose one of the following:
No abilities exist for this level yet!
At 350 posts, choose one of the following:
No abilities exist for this level yet!
At 400 posts, choose one of the following:
No abilities exist for this level yet!
*After this Fate may give you additional abilities at random
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