Post by avery on Jul 19, 2010 5:25:42 GMT -8
True Name:Avery Izar
Nickname(s):Avery. Izar is, obviously, a secret
Age:847
Date of Birth:9th September
Sexuality:Pansexual
Kith:Philosophic Muse
Abilities:Coming soon...
Loyalty:Herself, and to a lesser extent the Fae Council
Status/Occupation:Thirteenth Fae Council Member, Astrologer, Card Reader, Diviner of Truth, Wise Woman, Advice Giver and all-round Witchy-type
Skin:Unusual for a Philisophic Muse but not unheard of, Avery has silvery blue skin (natural) with slightly darker blue tattoo's patterning her face and much of her body (Fae-made). Like all Fae she is ageless in appearance so has avoided the dreaded human condition of wrinkles.
Hair:In this sense she is really not unlike any other Philosophic Muse. Her hair is long, slightly wavy, and dark silver in colour - this darkening from bright silver being one of the few indications of Avery's many centuries in Litharia. She wears a huge array of feathers, beads, bones, gems and trinkets woven through the long tresses.
Eyes:Though her eyes show little sign of it, retaining the same slightly unsettling silver colour that is common to all of her kith, Avery is entirely blind and has been this way from birth. Only a faint milky sheen hints at this though it is very subtle. It is in her eyes that one might glimpse a definitive sense of her age - great depth and time characterise her sightless orbs despite their relative uselessness.
Features:Very Fae-like in all areas. Avery has delicate, fairly thin, symmetrical features which show no hint of her age. Her ears are pointed as would be expected.
Body:Fairly average, perhaps a little on the thin side. She stands at approximately 5'7' and is again, in her appearance, entirely ageless.
Potentially insane:No one can ever quite predict Avery - her moods, actions, thoughts or plans - not even Avery. At times she hints at a disturbing leval of instability, at other times she is strangely normal. Is she insane? Who knows.
Freakishly moody:One thing is for certain though, her moods change at the drop of a hat. Sometimes the hat isn't even required. It's an alarming experience, this woman's sudden emotional changes, but you can get used to her. Maybe. No-ones ever really tried.
Extremely wise:However despite all evidence to the contrary, in her entirely random lucid periods Avery is quite the wise woman. She seems to have a knack for truth divination and she's seldom wrong so long as she's not having a turn, so listen closely. It could save your life.
Sharply intelligent:Sometimes it seems as though all that madness is an act. Maybe it is...who could tell? But when Avery focuses her knowledge is rivaled by very few Litharians and her mind is extraordinarily sharp. Don't try to cross this tempermental muse. She will know when you do.
Frequently rude:Avery doesn't much like other people, a lot of the time. She is more than a little cranky to be honest. And she's not afraid to show it. She can and will tell you exactly what she thinks of you - positive or negative. Leave your pride at the door if you visit.
Frighteningly impatient:Avery does not, under any circumstances, wait for anyone. Ever. She operates on her time and her time only, to hell with the rest of the world. They can wait. She, however, cannot. Be punctual or risk a lecture, at the least.
Wickedly humourous:Our charming forest witch does love a good laugh. Amuse her and you'll gain some respect, but nothing old or uninventive, thanks. Remember her smarts? She won't be impressed unless you're actually a passable joker.
Alarmingly vengeful:But after all is said and done, please make sure you follow Avery's advice and use her wisdom to her satisfaction. She doesn't like it when people come to her then ignore her helpful rambling. Also, she knows her voodoo and some wicked nasty curses.
Childhood: Avery was born into an ordinary Philosophic Muse family; both her mother and father were scholars and teachers and saw no reason why their only daughter shouldn't follow in their footsteps. However two things became apparant at this early age - one, the child was blind as a bat. Two, she was strangely wrapped up in her own world. Maybe even unhinged. Suffice to say her normal, upstanding, uncomplicated parents were a little shocked by these developments, but they were Fae and loved their daughter. They raised her as best they could given the circumstances.
Youth: Being blind from birth has its advantages over going blind later in life. Having never experienced sight, Avery never came to rely on it. Instead her hearing, sense of touch, smell, and wits developed to compensate and despite her 'disability' she soon surpassed her parents in their scholarly work. How? Sensitive Fae fingertips can decipher the marks made by a quill. She reads perfectly well before long, and despite continued evidence of oddness is was clear she was very intelligent. Her other interests began to develop too - she read books about the stars, though she had never seen them; she learnt to read cards and palms through touch alone; she could tell whether people were lying instinctively and used this to her advantage; she began to travel, blind though she was, and learn about every corner of Litharia.
Adulthood: By the time Avery could be considered an adult most would never even guess she was blind. She whistles as a form of echolocation, able to detect the differences in sound when her rather haunting tune bounces off solid objects. As such, she never really needed a companion, but she had always wanted to read the stars and this was something she could not do alone. Avery came pretty close to breaking Fae rules at this point in her life, 'liberating' a human child from a slave dealer and taking him to Faeryland to change him. The boy is just three or four years old and remains frozen at that stage - although his intelligence grows to adult proportions as he ages, he is entirely mute and childlike in appearance. She named him Lucian, a literal Human translation of 'light', and he became her constant companion. With his help she can read the stars.
The child is endearing; pale, pretty, with curly brown hair. But there is something unsettling about the brightness of his green eyes and the very unchildlike intelligence in them. Frozen in body he may be, but he sees more than most would credit.
Present: Avery moved away from her parents and the Mound after she completed her travels, a task which had taken her several centuries. She set up residence in the Marshes in a small, deceivingly cheerful cottage swathed in mist. The animals there leave her alone for the most part, except for a pair of Thestrals that visit regularly (no doubt attracted to her collection of trapped souls) and a Cait Sith which has chosen Avery as a companion and comes and goes as she pleases.
She has been settled there for over four hundred years and works as a wise woman, advice-giver, card and palm reader, star gazer...if people wish for guidance and are brave enough to ask an unstable Fae for it, they would do well to come to her. All species are accepted and thus she has sprung up in their stories and legends - to the Humans, she is the Marsh Witch. To the Shifters, she is the Forest Spirit. To the Fae she is the Wise Woman, and to the Daemons she is the Litharian Witch. She also continues to travel a lot, leaving information of her general whereabouts in a note pinned to her door when she leaves, so prospective clients can find her. She charges items of interest for her advice - as such, the cottage is brimming with strange artifacts and objects, like the aforementioned collection of trapped souls.
A faint whistle pierces the thick, damp air that hangs listlessly beneath sodden trees; it is melodic though not musical, deep in timbre rather than high pitched. Soon behind this frequently occurring sound comes footsteps; sooner still, the odd muttered curse as someone makes their way steadily and quite gracefully over roots and ducks under branches.
The whistling traveller is a Fae; a woman with pale blue skin, silver hair and eyes, a thick silver cloak drawn around her rather frail frame for warmth. Behind her trails a child with startling green eyes. He is silent and sombre, his eyes never leaving the back of his whistling companion. There is no child-like capering or any noise from him whatsoever - his silent dignity is disconcerting in one so young.
"Lucian, dear, can we see the stars yet?" The woman's voice is soft and sighing; though it is hard to tell from appearances it hints at age and wisdom. The child doesn't respond outloud but he does take the woman's hand, leading her now, to a clearing deep within the Forest of the Fae. He smiles and together they sit, where he begins to trace patterns on her hand while staring at the night sky. The woman smiles to herself, eyes glassy as she deciphers those patterns. She is blind, you see, and cannot read the stars herself.
They sit for hours, until the sun begins to throw streaks of gold and rose through the heavens which obliterate the stars. The two sigh together then stand, disappearing once more into the dark beneath the trees.
The Marsh Witch must return home.
[/font]
Nickname(s):Avery. Izar is, obviously, a secret
Age:847
Date of Birth:9th September
Sexuality:Pansexual
Kith:Philosophic Muse
Abilities:Coming soon...
Loyalty:Herself, and to a lesser extent the Fae Council
Status/Occupation:Thirteenth Fae Council Member, Astrologer, Card Reader, Diviner of Truth, Wise Woman, Advice Giver and all-round Witchy-type
Appearance:
[/color][/u]Skin:Unusual for a Philisophic Muse but not unheard of, Avery has silvery blue skin (natural) with slightly darker blue tattoo's patterning her face and much of her body (Fae-made). Like all Fae she is ageless in appearance so has avoided the dreaded human condition of wrinkles.
Hair:In this sense she is really not unlike any other Philosophic Muse. Her hair is long, slightly wavy, and dark silver in colour - this darkening from bright silver being one of the few indications of Avery's many centuries in Litharia. She wears a huge array of feathers, beads, bones, gems and trinkets woven through the long tresses.
Eyes:Though her eyes show little sign of it, retaining the same slightly unsettling silver colour that is common to all of her kith, Avery is entirely blind and has been this way from birth. Only a faint milky sheen hints at this though it is very subtle. It is in her eyes that one might glimpse a definitive sense of her age - great depth and time characterise her sightless orbs despite their relative uselessness.
Features:Very Fae-like in all areas. Avery has delicate, fairly thin, symmetrical features which show no hint of her age. Her ears are pointed as would be expected.
Body:Fairly average, perhaps a little on the thin side. She stands at approximately 5'7' and is again, in her appearance, entirely ageless.
Personality:
[/color][/u]Potentially insane:No one can ever quite predict Avery - her moods, actions, thoughts or plans - not even Avery. At times she hints at a disturbing leval of instability, at other times she is strangely normal. Is she insane? Who knows.
Freakishly moody:One thing is for certain though, her moods change at the drop of a hat. Sometimes the hat isn't even required. It's an alarming experience, this woman's sudden emotional changes, but you can get used to her. Maybe. No-ones ever really tried.
Extremely wise:However despite all evidence to the contrary, in her entirely random lucid periods Avery is quite the wise woman. She seems to have a knack for truth divination and she's seldom wrong so long as she's not having a turn, so listen closely. It could save your life.
Sharply intelligent:Sometimes it seems as though all that madness is an act. Maybe it is...who could tell? But when Avery focuses her knowledge is rivaled by very few Litharians and her mind is extraordinarily sharp. Don't try to cross this tempermental muse. She will know when you do.
Frequently rude:Avery doesn't much like other people, a lot of the time. She is more than a little cranky to be honest. And she's not afraid to show it. She can and will tell you exactly what she thinks of you - positive or negative. Leave your pride at the door if you visit.
Frighteningly impatient:Avery does not, under any circumstances, wait for anyone. Ever. She operates on her time and her time only, to hell with the rest of the world. They can wait. She, however, cannot. Be punctual or risk a lecture, at the least.
Wickedly humourous:Our charming forest witch does love a good laugh. Amuse her and you'll gain some respect, but nothing old or uninventive, thanks. Remember her smarts? She won't be impressed unless you're actually a passable joker.
Alarmingly vengeful:But after all is said and done, please make sure you follow Avery's advice and use her wisdom to her satisfaction. She doesn't like it when people come to her then ignore her helpful rambling. Also, she knows her voodoo and some wicked nasty curses.
History:
[/color][/u]Childhood: Avery was born into an ordinary Philosophic Muse family; both her mother and father were scholars and teachers and saw no reason why their only daughter shouldn't follow in their footsteps. However two things became apparant at this early age - one, the child was blind as a bat. Two, she was strangely wrapped up in her own world. Maybe even unhinged. Suffice to say her normal, upstanding, uncomplicated parents were a little shocked by these developments, but they were Fae and loved their daughter. They raised her as best they could given the circumstances.
Youth: Being blind from birth has its advantages over going blind later in life. Having never experienced sight, Avery never came to rely on it. Instead her hearing, sense of touch, smell, and wits developed to compensate and despite her 'disability' she soon surpassed her parents in their scholarly work. How? Sensitive Fae fingertips can decipher the marks made by a quill. She reads perfectly well before long, and despite continued evidence of oddness is was clear she was very intelligent. Her other interests began to develop too - she read books about the stars, though she had never seen them; she learnt to read cards and palms through touch alone; she could tell whether people were lying instinctively and used this to her advantage; she began to travel, blind though she was, and learn about every corner of Litharia.
Adulthood: By the time Avery could be considered an adult most would never even guess she was blind. She whistles as a form of echolocation, able to detect the differences in sound when her rather haunting tune bounces off solid objects. As such, she never really needed a companion, but she had always wanted to read the stars and this was something she could not do alone. Avery came pretty close to breaking Fae rules at this point in her life, 'liberating' a human child from a slave dealer and taking him to Faeryland to change him. The boy is just three or four years old and remains frozen at that stage - although his intelligence grows to adult proportions as he ages, he is entirely mute and childlike in appearance. She named him Lucian, a literal Human translation of 'light', and he became her constant companion. With his help she can read the stars.
The child is endearing; pale, pretty, with curly brown hair. But there is something unsettling about the brightness of his green eyes and the very unchildlike intelligence in them. Frozen in body he may be, but he sees more than most would credit.
Present: Avery moved away from her parents and the Mound after she completed her travels, a task which had taken her several centuries. She set up residence in the Marshes in a small, deceivingly cheerful cottage swathed in mist. The animals there leave her alone for the most part, except for a pair of Thestrals that visit regularly (no doubt attracted to her collection of trapped souls) and a Cait Sith which has chosen Avery as a companion and comes and goes as she pleases.
She has been settled there for over four hundred years and works as a wise woman, advice-giver, card and palm reader, star gazer...if people wish for guidance and are brave enough to ask an unstable Fae for it, they would do well to come to her. All species are accepted and thus she has sprung up in their stories and legends - to the Humans, she is the Marsh Witch. To the Shifters, she is the Forest Spirit. To the Fae she is the Wise Woman, and to the Daemons she is the Litharian Witch. She also continues to travel a lot, leaving information of her general whereabouts in a note pinned to her door when she leaves, so prospective clients can find her. She charges items of interest for her advice - as such, the cottage is brimming with strange artifacts and objects, like the aforementioned collection of trapped souls.
Roleplay Sample:
[/color][/u]A faint whistle pierces the thick, damp air that hangs listlessly beneath sodden trees; it is melodic though not musical, deep in timbre rather than high pitched. Soon behind this frequently occurring sound comes footsteps; sooner still, the odd muttered curse as someone makes their way steadily and quite gracefully over roots and ducks under branches.
The whistling traveller is a Fae; a woman with pale blue skin, silver hair and eyes, a thick silver cloak drawn around her rather frail frame for warmth. Behind her trails a child with startling green eyes. He is silent and sombre, his eyes never leaving the back of his whistling companion. There is no child-like capering or any noise from him whatsoever - his silent dignity is disconcerting in one so young.
"Lucian, dear, can we see the stars yet?" The woman's voice is soft and sighing; though it is hard to tell from appearances it hints at age and wisdom. The child doesn't respond outloud but he does take the woman's hand, leading her now, to a clearing deep within the Forest of the Fae. He smiles and together they sit, where he begins to trace patterns on her hand while staring at the night sky. The woman smiles to herself, eyes glassy as she deciphers those patterns. She is blind, you see, and cannot read the stars herself.
They sit for hours, until the sun begins to throw streaks of gold and rose through the heavens which obliterate the stars. The two sigh together then stand, disappearing once more into the dark beneath the trees.
The Marsh Witch must return home.
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